Thursday, May 28, 2009

Revenge Pt. 1

A note about these texts: I write them very quickly and with little to no editing. As it flows into my head, so shall it be laid down. So, if you find an error you cannot let stand, feel free to leave a comment.

It was a normal, overcast spring day in the Confederacy of Rhodokius as Benam made his way down the rain soaked street. His pace carried him through the muck with the quick vigor of a man on urgent business.

He came to the edge of the paved roads in Jaekal, and turned quickly onto the main road as he pulled up his cloak. Arthur's shop was just a few blocks from where he currently was, and the nearest guardhouse was at least three farther than that.

Traffic was busy today, which was good if you didn't want to be noticed, but it bothered him since that meant increased militia activity in the area, and Benam was unsure as to whether his theft had been noticed yet.

Breathing a sigh of relief and shaking off the paranoia that threatened to set in, Benam ducked into Arthur LaPoint's shop.

“Busy day today,” LaPoint said, not even looking up from his ledger.

“If that is the case, then why is your store empty?” Benam asked as he walked to the counter.

“Seems my normal clientele are lying low since it is Festival soon and the High Council has their dogs out to make sure things go smoothly. But more than a few have mentioned that if a certain trinket came my way, I was to let their buyers know post haste.”

Benam smiled and pulled his stolen treasure from his pocket. The glittering object was a pendant that was inlayed with exotic gems and emblazoned with the House Raichs’ coat of arms.

“Well, Lord Raichs is not going to be happy this went missing. Hopefully some poor concerned noble looking to curry favor with the Councilman will snap the curio up from the villainous hands that try and pawn it in some dive.”

“Speaking of,” Benam said, holding out his hand, “I believe we had an agreement. Lest the militia be alerted to the existence of such a pawn too early in the game.”

“Always so serious, Sir Benam. Though I must say, I am a bit confused as to why you would steal from your lord’s keep.”

“The same reason anyone betrays the hand that feeds them. Revenge.”

“I see,” Lapoint said, looking over the pendant. “Well, as agreed, two thousand denars. A word of advice from one who spends a lot of time in the shadows, revenge is a bloody affair and should be avoided lest it seek you next.”

“No, it is much too late for that.” Benam said. “Just as his transgression against me fuels my rage, so too shall his treasure fill my coffers and feed the men who will come knocking one day soon.”

He put the coin purse into his robes as the slow spattering of rain began outside.

LaPoint merely shook his head, made a note in his ledger and summoned his page to deliver the good news to the various minor councilmen who would find value in returning the pendant to its rightful owner.

Benam stepped into the ever increasing downpour, turned, and strode out the front gate, a smile on his face for the first time in weeks.




New Project!

I play way too many videogames. They steal away from my productivity, so I have decided that it is time to make them work for me.

I have always had a habit of just kind of mentally plotting out the adventures and thoughts of the character's I play whenever a particular scene strikes me. This, it occurred to me far later than it should have, would be a great way for me to practice small writing techniques and hone my characterization and scene setting if only I committed them to some media other than the meat twixt my ears.

This is where you readers come in. For your personal entertainment I will post small snippets of story following the progress of the character of whatever game I am currently playing. I will also include on the first post of each series a link to the game I am playing as well as a brief synopsis about the general plot and the company who made it.

So, onward to round one. The game for this one is Mount and Blade, a middle ages tactical/combat RPG. As the player you are dropped headlong into a sandbox world to rise in the ranks of the kingdom of your choice or simply raise hell. Your call. The graphics for the game are a bit dated, but the combat, should you utilize everything at your disposal, is very deep.

Our hero for this tale will be Benam, a young page who left his post in order to acquire the means of revenge against a Lord in his realm.

So buckle up, and lets get ready for Revenge.

Monday, May 25, 2009

The Stars

Recently, one of my projects has had me thinking a great deal about the stars and the universe that we live in. As a writer, one of the things one has to do is keep a big picture in ones head so that the story relates the proper scale of things, but this can get a bit difficult when you try and think of anything much larger than say... a small island.

To help put things in perspective for things on a galactic scale, I use a program called Celestia. Just viewing our solar system is a head trip. Zooming out far enough from Sol just to take in the whole of the solar system renders the inner planets nigh on invisible. Distances out side are damned HUGE. Its amazing and more than a little bit humbling.

What amazes me even more, is the fact that every day those distant stars grow just a wee bit closer. With each unmanned probe, and each new ground based advance, we inch our way out of the protective shell of Terra, and reach our fledgling hands towards those closest of objects.

It is enough to set the imagination aflame of even the most incurious of peoples. This introduces the second problem with writing about space: namely that it is so varied and alien to the senses that it is almost too big of a sandbox for the imagination to play in.

Almost.

One of my favorite themes inside of science fiction, and one that I don't feel has been explored enough, is the idea that we are so damned small in a universe so big that our minds can't even visualize it. It is so beyond our sense of scale! Yet we strive towards it in our imaginations so much, that we make it into as much a reality as possible!

Whew. Sorry, was getting a bit excitable. It is late, so I will just leave you with a video narrated by one of my heroes:

Thursday, April 2, 2009

Busy

Last seven weeks of the my (hopefully) last semester here at the University, so I am going to be pretty hit and miss for a while.

In the mean time, Nic has a new game out, so knock yourselves out.

The game is a great little platformer with a neat jump mechanism: toss out concussion grenades to increase your jump.
Simple? No, the game is hard as hell, but well worth a play though.

Friday, March 20, 2009

No, BAD BSG, BAD.

Fuck. Fuck. Fuck. Fuck. Fuck. Fuck. Fuck. Fuck.

More on this later, but for the time being, FUCK YOU RON MOORE.

Wednesday, March 18, 2009

Player's Handbook 2

So yesterday the Player's Handbook 2 came out for DnD 4E, and damn is it awesome. While some of the races leave me with a resounding meh (I'm looking at you, Deva), the new classes absolutely blow me away.

Avenger seems to be the class I had in mind when I rolled up a paladin, which is great for multiclassing later. Too bad I can't change my race and become a Gnome.

I recommend grabbing a copy (if you can find it, a lot of places around here were selling out as soon as it hit shelves) and if you aren't in the middle of a game now, start one up with these new classes involved.

Great job on the part of the WotC and the R&D team, I think this is my favorite DnD edition yet.

Thursday, March 12, 2009

On Finding Morals Postgod

I am sure that many of us have heard the absolutely hilarious myth that if you do not believe in a deity, or subscribe to a religion then you amoral. This is patently absurd and is best met with a bit of a chuckle.
Morality, as I see it, is derived from the feeling of empathy that we have.

Often the response is "Well, if there is no after life, what is the point?" It bothers me when this is the first thought about our morality. A desire for reward, or a fear of punishment, should not be the motivating factor for us to do good in this world. That is selfish and barely above self-preservation.

Morality is not something passive. It is not following the rules, and making sure all of your i's are dotted. No, it is something active. Something we must try to do, and do it only for the reason that we are here, now, and must live with our actions.

I do not need a god to judge me on this, for the worst judge is the one I must face in the mirror each morning. If I cannot live with what I have done to myself and my fellow man, then who can? I do not kill because to kill another is to void my own protest against someone killing me or those I love. To steal is to give up claim against others who take what is mine.

To live a moral life, all one must do is look at what they enjoy, and realize that without the order instilled by a basic moral code derived from basic human empathy it would likely disappear. It is not given to us by higher powers, it is not even authoritarian.

It is simply a social agreement between people that agree that mutual survival is greater than individual hedonistic pursuits and the dangers that those bring.

So, you do not need to look to the heavens to find what is the good path. You need only to look into a mirror and walk in the other person's shoes.

The other common claim is that godless morality is subjective. This is also false. There are some absolutes that manifest themselves. The problem with these absolutes is that they swim in an almost endless sea of gray special instances.

Is it always a bad thing to kill someone? I would argue that yes, it is. But what about the case of self defense? I would still say yes it is bad, but damned if it would stop me in defending myself and those that I care for.

Is it wrong to steal? Yes, obviously, you are taking what someone else has earned for yourself. But in the case of survival? Then the above case applies, but once again, I would not begrudge those who did it if it was a matter of life and death.

So what we have is a big machine that we have designed to protect ourselves and each other, that is held together with duct tape and boils down to don't fuck with each other and keep your hands to yourself. Do not cause harm, and do not hurt others for personal gain. Thats not that hard a concept, and we do not need a deity to help us through it.