Showing posts with label writer. Show all posts
Showing posts with label writer. Show all posts

Tuesday, August 7, 2012

Make Better Choices

While watching a lot of movies and television shows that have come out over the last few years I have noticed a trend that often baffles me. A lot of characters, the ones often described as quirky, obtain the ability to be a rambling, slow motion train wreck of a human being. Every time these characters are on screen we, the viewer, are subjected to an onslaught of awkward rambling that go nowhere and do nothing to develop the character or the story any further.


This sort of short hand happens a lot in television and film due to the constraints (usually on time) that the format demands. But that seems hardly an excuse to stagnate a character in a mire of word salad. This wouldn't be such a problem if it wasn't so damned prolific. I am not a large consumer of television in general, so either I am attracted to shows that tend to have these characters in them or (as seems more likely since I have had this discussion with people who live in front of their televisions) there is a major problem with the state of television writing. I would encourage you to take that with a grain of salt since there is usually a reason for these things becoming popular, namely that it worked spectacularly at least once.

But there is little point in discussing a problem without offering a solution. In a format that relies on trying to cram 5+ characters into a story that lasts at most 45 mins, how do you get across a character that is an utter failure at social grace and has all the charm of an egg rolling off a counter top? Actually, that might be it right there. The feeling they want is that same reaction we all have when we see something horrible about to happen, but are powerless to stop it. Thus the slow motion train wreck illustration above. But the problem still remains that a lot of shows carry that feeling to excess and thus are to awkwardness what J.J. Abrams is to intensity: A perfect note early on that puts you on the edge of your seat, but that goes on so long that your butt falls asleep.

Character traits like this fascinate me a great deal, and I think I may explore more of them in the future.

Thursday, July 26, 2012

The Stars

Writing, as it has been seen by me for a long time, is therapy. Far better therapy at times than even medications because words weave their emotimancy in both directions, the receiver on the other end and, more importantly, the writer. Words, when used properly, can be crammed full of everything we are feeling. Each one becomes an evocative scent, a nascent dream, or a landmine. That is the writer's job as far as I am concerned. To tell a story, and all the levels that entails. Characters are only people so long as they are made up of all the elements that people need.

But writers have to be careful. Sometimes emotions, when we try to express them, aren't under our full control. This applies to most people. Snapped comments said in frustration. Thoughtless jokes. Painful remarks made in anger. These are all traps we are familiar with. But the writer sits, word after word, mired in a soup of emotions that, if left unchecked, will consume them. That is the trouble when dealing with pain and sadness. It eats at you even when you try and work around it, so it becomes dangerously easy to drown when you decide to dive headlong into it.

That is where my rut came from. It wasn't that I had that infamous catchall of 'writer's block', it was that I had burned out all of the feelings that I had dealing with personal crises and then trying to write personal stories dealing with the same feelings.

The same can be said of depression. It is so generally misunderstood that the very word has become synonymous with 'sad'. But it is so much deeper than that, and is another mental mire to get stuck in. To want to flail wildly at the word but not feel the energy to move your arms. You sit and see the water coming in through the holes of your world but instead of plugging it you sit down and let the water rush over you.

It isn't a sad feeling, depression. It is a hopeless one. An all consuming apathy. It is being tired, but not in the 'hard days work' or 'I'm sleepy' way. It is a fatigue akin to metal parts tearing and giving way after years of over use. Of a tire going flat as the last tread is torn from its bald surface. The shirt that finally tears along its threadbare seam.

It is a powerful force, and one that is easy to get lost in. I would like say that depression is not the opposite of happiness, but of passion. Passion is that beautiful burning flame that we all try to tame lest it consume us and depression is the near absolute snuff of that flame. It is the cavernous brazier where once our lives were filled with heat, light, and power. It moved us to greatness and filled our lives with illumination. But it cannot be relit like a campfire no more than one can relight the sun with a torch. It takes the right conditions and the compression of hydrogen and helium to ignite a star, to bend space and time around its core and project light, the fastest thing in the known universe. Without it there is no life as we understand it. There is no sight. It is one of the single most powerful things that our minds can understand.

The same is true in writing. Every syllable you type finds you dealing with the powerful forces of the human heart. Each phrase and paragraph, every page and punctuation talks to the deepest parts of us. It reaches all the way down to where the star that birthed us still resides. But like all things deep and beautiful, it is easy to get lost in.

So write your words. Let them guide and help you, and if your readers follow along then all the better. Use them to help you find that star and then let it light your path home.

It is like Sagan said: "We are made of star stuff."

Tuesday, July 24, 2012

Count Down to NaNoWriMo

I have been in a writing funk recently. No blogging, no short stories, novels, vignettes, not even Facebook updates. But here I am blogging again and it is all Anne's fault. Camp NaNo is looming on the horizon, ready to eat various faces come August and damned if I am ready for it. For all of the haters out there who think NaNo is a waste of time, I applaud you on finding the right way to spend time and then would invite you to kindly piss off.

This isn't for you.

This is for the people who like writing, like events, and like doing things and not feel like they are doing it alone.

NaNo rarely allows someone to spit out a new novel, shiny and fresh and ready for print. As a matter of fact, I would hazard a conservative guess that it almost never allows for it. But that is hardly the point. The point is words on the page. Whether they are electrons or hand ground ink, they are words that you are stringing together into a narrative.

That 50k mark seems like a big monolith for a lot of new writers. Hell, 50k in a month can look like a lot to even a seasoned writer. But what it does for the new writer is it tells them whether they have what it takes to get over that first hump of writing out the first paragraph of a story. It is a chance, a reason, or an excuse to try to write. It is easier for a lot of people to make time to do something if they say "I am doing it because of X."

There are some people who say 'Well if they really loved writing then people would make time for it. They wouldn't need an excuse.'

To that I say bollocks. There are innumerable things that people love doing that they put off in order to do things that are deemed more important. Like work, or raise children, or just the million tiny things that Life, in its infinite fuckery, likes to throw at you in order to sap away your energy.

NaNo is for those people. It is a chance to get the other judgmental tsk-tskers in their lives, who normally frown on what are deemed 'frivolous pursuits', off their backs by giving them something to point to. What is not needed are new people to come in and replace one group of finger waggers for another.

So this year, put pen to paper, fingers to keyboard, and write. Write long and hard. NaNo is for everyone, so play the game and you might just have some fun.

Sunday, August 30, 2009

Writing Projects.

Communication is going to be intermittent as I switch gears and start working on some new contract work with Reaper Miniatures.

My posting schedule will remain unchanged, as it is currently dictated by whether or not I remember to wake up in the morning, followed promptly by me remembering that I have a blog.

So, that being said, everyone go out and learn to play Warlord so that you can buy the new book I am working on when it comes out.

Yes, you will be graded, and no there is no extra credit.

Friday, July 31, 2009

Tomorrows Future, Today

I love science on what can probably be described as 'obsessive' level, and anyone who knows me can attest to that (often with a sigh and roll of the eyes).

One thing I love about science is its accessibility and the sheer volume of available information. Especially information on the speculative impacts based on lines of research. This is hard SF gold.

So, before I ramble on until your eyes bleed, please enjoy these lectures by George Church and J. Craig Venter on the synthetic genome, brought to you by Edge.

Lecture 1 is of particular interest to writers, he almost makes it too easy.

Thursday, July 30, 2009

Woo fun!

(A note: I updated the stream of consciousness article to include links to everything for the morbidly curious.)

Ok, so I messed up the posting schedule on "Revenge" and then ended up deleting half the posts, so Revenge Pts. 2-5 will be released tomorrow in just one abridged piece. Sorry, having to rebuild things off my notes.

I feel rather stupid for deleting them without checking if I had backups, but senseless seems to be one of my strengths so I will wear it as a badge of honor and register republican.

To entertain in the mean time:

super awesome shirt x2

Extra awesome speculation on the up coming SSA visit to the Creation "Museum" (Read the rest of her stuff while you are there, all good.)

And since reading is something we all love to do: A great SF story for free courtesy of Tor.

(A note

Monday, July 6, 2009

Ficly

I recently joined the Ficly in order to practice writing shorter fiction and being more careful about word choice. That and it seems like a hoot.

You can find me at http://ficly.com/authors/jarrad

For those of you (if there are any) who are waiting for revenge part 2 and 3, they should drop this weekend after my final.

Monday, June 1, 2009

Stream of Consciousness as Illustrated by Wikipedia

The following is a series of articles I read on Wikipedia today, all because I forgot the name of an obscure figure from a classic Chinese novel.

Romance of the Three Kingdoms -> Zhang Jiao -> immortal spirit (Xian-Taoism) -> Digital Dictionary of Buddhism -> XML -> appendix -> Appendix of the Epidiymis -> Wolffian Duct -> cloaca -> Urohydrosis -> New World Vultures -> monotypic -> Bearded Reedling -> passerine -> Pygmy-Tyrants -> hummingbirds -> hum -> tones -> Heinrich Hertz -> contact mechanics -> tribology -> corrosion -> ceramics -> refractory -> sintering -> Middle High German -> Gothic Miniscule -> ligature -> Cuneiform -> Proto-Writing -> Neo-Lithic Signs in China.

It was here I decided I had come far too close to full circle for the day, and got back to what I should have been doing all along. Damn you Wikipedia for being so damned useful to me as a writer, and also so damned distracting.

Thursday, May 28, 2009

Revenge Pt. 1

A note about these texts: I write them very quickly and with little to no editing. As it flows into my head, so shall it be laid down. So, if you find an error you cannot let stand, feel free to leave a comment.

It was a normal, overcast spring day in the Confederacy of Rhodokius as Benam made his way down the rain soaked street. His pace carried him through the muck with the quick vigor of a man on urgent business.

He came to the edge of the paved roads in Jaekal, and turned quickly onto the main road as he pulled up his cloak. Arthur's shop was just a few blocks from where he currently was, and the nearest guardhouse was at least three farther than that.

Traffic was busy today, which was good if you didn't want to be noticed, but it bothered him since that meant increased militia activity in the area, and Benam was unsure as to whether his theft had been noticed yet.

Breathing a sigh of relief and shaking off the paranoia that threatened to set in, Benam ducked into Arthur LaPoint's shop.

“Busy day today,” LaPoint said, not even looking up from his ledger.

“If that is the case, then why is your store empty?” Benam asked as he walked to the counter.

“Seems my normal clientele are lying low since it is Festival soon and the High Council has their dogs out to make sure things go smoothly. But more than a few have mentioned that if a certain trinket came my way, I was to let their buyers know post haste.”

Benam smiled and pulled his stolen treasure from his pocket. The glittering object was a pendant that was inlayed with exotic gems and emblazoned with the House Raichs’ coat of arms.

“Well, Lord Raichs is not going to be happy this went missing. Hopefully some poor concerned noble looking to curry favor with the Councilman will snap the curio up from the villainous hands that try and pawn it in some dive.”

“Speaking of,” Benam said, holding out his hand, “I believe we had an agreement. Lest the militia be alerted to the existence of such a pawn too early in the game.”

“Always so serious, Sir Benam. Though I must say, I am a bit confused as to why you would steal from your lord’s keep.”

“The same reason anyone betrays the hand that feeds them. Revenge.”

“I see,” Lapoint said, looking over the pendant. “Well, as agreed, two thousand denars. A word of advice from one who spends a lot of time in the shadows, revenge is a bloody affair and should be avoided lest it seek you next.”

“No, it is much too late for that.” Benam said. “Just as his transgression against me fuels my rage, so too shall his treasure fill my coffers and feed the men who will come knocking one day soon.”

He put the coin purse into his robes as the slow spattering of rain began outside.

LaPoint merely shook his head, made a note in his ledger and summoned his page to deliver the good news to the various minor councilmen who would find value in returning the pendant to its rightful owner.

Benam stepped into the ever increasing downpour, turned, and strode out the front gate, a smile on his face for the first time in weeks.




New Project!

I play way too many videogames. They steal away from my productivity, so I have decided that it is time to make them work for me.

I have always had a habit of just kind of mentally plotting out the adventures and thoughts of the character's I play whenever a particular scene strikes me. This, it occurred to me far later than it should have, would be a great way for me to practice small writing techniques and hone my characterization and scene setting if only I committed them to some media other than the meat twixt my ears.

This is where you readers come in. For your personal entertainment I will post small snippets of story following the progress of the character of whatever game I am currently playing. I will also include on the first post of each series a link to the game I am playing as well as a brief synopsis about the general plot and the company who made it.

So, onward to round one. The game for this one is Mount and Blade, a middle ages tactical/combat RPG. As the player you are dropped headlong into a sandbox world to rise in the ranks of the kingdom of your choice or simply raise hell. Your call. The graphics for the game are a bit dated, but the combat, should you utilize everything at your disposal, is very deep.

Our hero for this tale will be Benam, a young page who left his post in order to acquire the means of revenge against a Lord in his realm.

So buckle up, and lets get ready for Revenge.