Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, August 30, 2009

Writing Projects.

Communication is going to be intermittent as I switch gears and start working on some new contract work with Reaper Miniatures.

My posting schedule will remain unchanged, as it is currently dictated by whether or not I remember to wake up in the morning, followed promptly by me remembering that I have a blog.

So, that being said, everyone go out and learn to play Warlord so that you can buy the new book I am working on when it comes out.

Yes, you will be graded, and no there is no extra credit.

Wednesday, March 18, 2009

Player's Handbook 2

So yesterday the Player's Handbook 2 came out for DnD 4E, and damn is it awesome. While some of the races leave me with a resounding meh (I'm looking at you, Deva), the new classes absolutely blow me away.

Avenger seems to be the class I had in mind when I rolled up a paladin, which is great for multiclassing later. Too bad I can't change my race and become a Gnome.

I recommend grabbing a copy (if you can find it, a lot of places around here were selling out as soon as it hit shelves) and if you aren't in the middle of a game now, start one up with these new classes involved.

Great job on the part of the WotC and the R&D team, I think this is my favorite DnD edition yet.

Tuesday, March 10, 2009

Pandemic! (New Board Game)

Last night I was introduced to Pandemic! by Zman games. It was so much crazy fun and unique in the fact that it was a cooperative endeavor between the players against the game itself.

The way it works is that 3-5 players are all assigned various roles and must work together to stop a global pandemic of four diseases.
The roles are:
Medic: Can heal all disease from a city and administer known cures for free
Dispatcher: Can move any player to a city with another player in it.
Researcher: Can trade any data with a player in the city.
Scientist: Can find a cure with 4 color cards instead of 5
Civil Operations: Builds research facilities to allow easier access for scientists and allow faster travel.


In a turn you have four actions: movement, curing, role abilities, ect. After that two player cards are drawn. These are usually color coded cities to move to a cure or special events. The only bad one is the Epidemic card. I think it speaks for itself.

Then, after that is done, you draw two infection cards and infect two new cities. This is where the epidemic card gets bad, because it makes you draw from the bottom of the infection deck, infect the city to maximum and then shuffle up all the previously infected city cards and place them on TOP of the deck, so you will find yourself with rapid reinfection.

Needless to say, we lost more than we won. But it was fun. Crazy fun. This description I have given you is a just the basics, and every game is different. You can find yourself on the easy road to victory only to lose right at the end, or you might struggle the whole way only to win in one round.

I recommend picking up a copy if you have the people to play with.

Monday, January 19, 2009

VotF: The Digital Age Pt. 2

So nothing goes as planned. Here is part two of Digital Age, a little later than expected.

As far as art is concerned, technology and societal views go hand in hand. With the advent of digital interactive works, people found a new outlet of expression. Along with that, there are those from the old guard who view it as nothing more than a cheap thrill.

But nothing is static. Take a look at the genre breaking game Little Big Planet. This thing defies all pigeon holing attempts by even the best. (More on genre later.) It is a sign of changing times, and it is a sign of a work of art that takes its base image and gives the play not so much a sandbox as a desert to play in. I would daresay that the central theme of this work of art IS to encourage creativity in its audience as it requires critical thinking as well as out of the box applications of resources.

This kind of gameplay is nothing particularly new, but to see it evolve with the ever forward march of technology. The rise of Flash based gaming is also seeing a large boon, especially with the ability to publish not just online in casual environments, but on every major console currently available. (Castle Crashers comes immediatly to mind.)

This also applies in comics and writing. The changing technology has allowed for wider print ranges, and in some cases the elimination of print all together. While I still support printed works, this really opens up the scene to people since it broadens the range of resources available to everyone involved.

As we press on, we see the rise of ebooks, online comic books such as th3rdworld and zuda, and many other forms of new media. Now, granted, these just emphasis new publishing techniques, but others things will come about as well, from interactive story telling to who knows what.

These are exciting times we live in, and a lot happens quickly and unexpectedly. So just watch, and keep an ear to the ground, otherwise you may just miss a grand opportunity when it arises.

Tuesday, January 13, 2009

Dominion

BEST DAMN GAME IN A LONG TIME.

Players who enjoy Settlers of Catan, or Ticket to Ride should enjoy this game.

It is a game of resource management (current economists are welcome to join, I would love an easy win) where players must accrue wealth in order to purchase victory points. Person with the most in the end wins.

It is a game that is simple on the surface, but gets complicated quickly.

Out of a deck of 24 action cards, ten are drawn at random so that each game is unique. The cards range from allowing you to draw more cards into your hand, give you more actions on your turn, or an immediate boost to your wealth.

It is fun for both friends and family, is picked up quickly, and you won't have anyone stop speaking to you unlike Sorry.

So, go pick up a copy at you local games or hobby store.

Monday, November 17, 2008

Week... three?

Maybe? I can't remember any more. I have been playing Fallout 3 for what seems like eternity, and after finishing the game for the first time, I must say I am ready for a second go around.

The problem, though, is that SecuROM is an absolute NIGHTMARE and causes more crash errors than I care to count. It will stress your system, not to mention the hoops you have to jump through if SecuROM decides you are running emulation software.

It is invasive, keeps your system taxed in an already taxing game, and makes it rather a pain in the ass to just INSTALL the damn game.

I recommend you buy the game off of Steam so that you at least don't have the invasive kernel-mode driver that will decide your life needs to be a living hell.

I must say that Bethesda has lost an enthusiastic customer for future releases. As will any company that continues to not see the light and punishes their customers and not the pirates who steal their software.

DRM DOES NOT WORK. The pirates bypass it, and ENJOY doing so. Your customers are the ones left holding the bag on your fuckhead decisions. You know, the people with the money who actually PURCHASE you product.

Monday, November 10, 2008

Discussions of game design.

I was having a discussion with my dear friend Eric, when the subject of Fallout 3 came up.

Apparently, his roommate is upset that the game wasn't perfect or up to whatever standard he expected, so the retribution he garnered was to get angry and play the game int he most exploitive fashion possible. ('Efficient' was the word used.)

This seems indicative of the consumer side of the gaming industry as a whole. They bitch and moan about how they can't turn off various frills or features, and this some how ruins the entire game. But they cannot actually vocalize what it is they DO want.

Take, for example, the menu display in the above mentioned game. Your character raises his arm, and looks at his pipboy. I'll pause for the gasps to pass.

Now, there was a complaint lodged in the discussion that you could not skip this brief graphic before the menu was displayed for you.

My only response to this is: Bethesda makes graphically impressive games, so they tend to stick in a lot of graphical bells and whistles. If you do not like graphical bells and whistles, then Bethesda does not make games for you. You are not the intended audience, and so would probably find another game fun.

There has been an argument long raging as to how much is necessary for a game.

Two camps have come about, as well as a six million mile gray area in between the two. The first, is the bare essentials, minimal graphics, game play focused. The other went for a more cinematic, movie like approach focusing on immersion in a world or story instead of new or innovative game play mechanics.

I don't particularly care for chocolate pie. So, instead of going to one of the best chocolate pie bakeries in town and telling them about how displeasing their product is, I go to the eclair shop and purchase their delicious confections.

See, it solves the problem, and sends a very clear, concise message to the pie baker that his product is not going to earn him my money. Then, when a product comes along that you do want, you do appreciate, then you give them your money, and keep them in business.

Seems to me to be a far more grown up way of dealing with a situation.

Thursday, November 6, 2008

The Fallout

So, one of the problems with being home with a sickness is that you are really unlikely to get jack shit done that is productive. I keep saying 'oh, I am sick, I can write a lot more than normal!' but this is a dirty lie. It is difficult to stay focused or be on top of your game, and since I feel dismal anyway, it doesn't help to make myself feel worse by writing badly. (end of terrible excuses here)

So I play games. The most recent is one that has been on my wish list for TEN DAMNED YEARS.
Fallout 3.

I must say, it is great. Maybe not well worth the wait, but since I had to wait it at least did not disappoint. The characters are amusing, the situations range from gritty to hilarious, and most of all the game is FUN to play.

It is difficult for me to say that, since normally I am so hard on games, but it is. It is just plain fun to play. Whether I am out harvesting Super Mutants or trying to fix a leaky pipe, the game delivers.

Now, before you go 'but but but! the problems!' let me just say, I know. The game is buggy, I hate SecureROM with every fiber of my being, and it is so hard to be evil, that staying neutral in the game makes cracking walnuts with your ass cheeks look like a breeze.

Sure, you can just run around shooting everyone, but where the hell is the fun in that? Who is left to extort, take advantage of, or annoy? Where is the mastermind? Or the brigand? Our Mephisto of the Wastes?

These are things that can be fixed later though, so pick up a copy and play. Now then, I am going to go and pretend to get back to work while I relive the joy of ten years ago.